Euclid's algorithm - ορισμός. Τι είναι το Euclid's algorithm
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Τι (ποιος) είναι Euclid's algorithm - ορισμός

ALGORITHM FOR COMPUTING GREATEST COMMON DIVISORS
Euclids algorithm; Euclidean Algorithm; Euclid's algorithm; Euclid's algorithem; Euclid algorithm; The Euclidean Algorithm; Game of Euclid; Euclid’s Algorithm; Euclid's division algorithm; Generalizations of the Euclidean algorithm; Applications of the Euclidean algorithm
  • A 24-by-60 rectangle is covered with ten 12-by-12 square tiles, where 12 is the GCD of 24 and 60. More generally, an ''a''-by-''b'' rectangle can be covered with square tiles of side-length ''c'' only if ''c'' is a common divisor of ''a'' and ''b''.
  • Plot of a linear [[Diophantine equation]], 9''x'' + 12''y'' = 483. The solutions are shown as blue circles.
  • cube root of 1]].
  • Subtraction-based animation of the Euclidean algorithm. The initial rectangle has dimensions ''a'' = 1071 and ''b'' = 462. Squares of size 462×462 are placed within it leaving a 462×147 rectangle. This rectangle is tiled with 147×147 squares until a 21×147 rectangle is left, which in turn is tiled with 21×21 squares, leaving no uncovered area. The smallest square size, 21, is the GCD of 1071 and 462.
  • compass]] in a painting of about 1474.
  • ''u''<sup>2</sup> + ''v''<sup>2</sup>}} less than 500

Euclid's Algorithm         
<algorithm> (Or "Euclidean Algorithm") An algorithm for finding the greatest common divisor (GCD) of two numbers. It relies on the identity gcd(a, b) = gcd(a-b, b) To find the GCD of two numbers by this algorithm, repeatedly replace the larger by subtracting the smaller from it until the two numbers are equal. E.g. 132, 168 -> 132, 36 -> 96, 36 -> 60, 36 -> 24, 36 -> 24, 12 -> 12, 12 so the GCD of 132 and 168 is 12. This algorithm requires only subtraction and comparison operations but can take a number of steps proportional to the difference between the initial numbers (e.g. gcd(1, 1001) will take 1000 steps). (1997-06-30)
Euclidean Algorithm         
Prim's algorithm         
  • The adjacency matrix distributed between multiple processors for parallel Prim's algorithm. In each iteration of the algorithm, every processor updates its part of ''C'' by inspecting the row of the newly inserted vertex in its set of columns in the adjacency matrix. The results are then collected and the next vertex to include in the MST is selected globally.
  • generation]] of this maze, which applies Prim's algorithm to a randomly weighted [[grid graph]].
  • Prim's algorithm starting at vertex A. In the third step, edges BD and AB both have weight 2, so BD is chosen arbitrarily. After that step, AB is no longer a candidate for addition to the tree because it links two nodes that are already in the tree.
  • Demonstration of proof. In this case, the graph ''Y<sub>1</sub>'' = ''Y'' − ''f'' + ''e'' is already equal to ''Y''. In general, the process may need to be repeated.
ALGORITHM
Jarnik algorithm; Prim-Jarnik algorithm; Prim-Jarnik's algorithm; Jarnik's algorithm; Prim-Jarník; DJP algorithm; Jarník algorithm; Jarník's algorithm; Jarníks algorithm; Jarniks algorithm; Prim-Jarník algorithm; Prim-Jarnik; Prim algorithm; Prim’s algorithm; Jarník-Prim; Prims algorithm
In computer science, Prim's algorithm (also known as Jarník's algorithm) is a greedy algorithm that finds a minimum spanning tree for a weighted undirected graph. This means it finds a subset of the edges that forms a tree that includes every vertex, where the total weight of all the edges in the tree is minimized.

Βικιπαίδεια

Euclidean algorithm

In mathematics, the Euclidean algorithm, or Euclid's algorithm, is an efficient method for computing the greatest common divisor (GCD) of two integers (numbers), the largest number that divides them both without a remainder. It is named after the ancient Greek mathematician Euclid, who first described it in his Elements (c. 300 BC). It is an example of an algorithm, a step-by-step procedure for performing a calculation according to well-defined rules, and is one of the oldest algorithms in common use. It can be used to reduce fractions to their simplest form, and is a part of many other number-theoretic and cryptographic calculations.

The Euclidean algorithm is based on the principle that the greatest common divisor of two numbers does not change if the larger number is replaced by its difference with the smaller number. For example, 21 is the GCD of 252 and 105 (as 252 = 21 × 12 and 105 = 21 × 5), and the same number 21 is also the GCD of 105 and 252 − 105 = 147. Since this replacement reduces the larger of the two numbers, repeating this process gives successively smaller pairs of numbers until the two numbers become equal. When that occurs, they are the GCD of the original two numbers. By reversing the steps or using the extended Euclidean algorithm, the GCD can be expressed as a linear combination of the two original numbers, that is the sum of the two numbers, each multiplied by an integer (for example, 21 = 5 × 105 + (−2) × 252). The fact that the GCD can always be expressed in this way is known as Bézout's identity.

The version of the Euclidean algorithm described above (and by Euclid) can take many subtraction steps to find the GCD when one of the given numbers is much bigger than the other. A more efficient version of the algorithm shortcuts these steps, instead replacing the larger of the two numbers by its remainder when divided by the smaller of the two (with this version, the algorithm stops when reaching a zero remainder). With this improvement, the algorithm never requires more steps than five times the number of digits (base 10) of the smaller integer. This was proven by Gabriel Lamé in 1844, and marks the beginning of computational complexity theory. Additional methods for improving the algorithm's efficiency were developed in the 20th century.

The Euclidean algorithm has many theoretical and practical applications. It is used for reducing fractions to their simplest form and for performing division in modular arithmetic. Computations using this algorithm form part of the cryptographic protocols that are used to secure internet communications, and in methods for breaking these cryptosystems by factoring large composite numbers. The Euclidean algorithm may be used to solve Diophantine equations, such as finding numbers that satisfy multiple congruences according to the Chinese remainder theorem, to construct continued fractions, and to find accurate rational approximations to real numbers. Finally, it can be used as a basic tool for proving theorems in number theory such as Lagrange's four-square theorem and the uniqueness of prime factorizations.

The original algorithm was described only for natural numbers and geometric lengths (real numbers), but the algorithm was generalized in the 19th century to other types of numbers, such as Gaussian integers and polynomials of one variable. This led to modern abstract algebraic notions such as Euclidean domains.